Brawl - Kirby - Subaction - SpecialAirN

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Stats

IASA: None
Subaction Index: 0x208

Scripts

Main

  1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.8) }
  2. AsyncWait(8.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  4. AsyncWait(50.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  6. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  7. AsyncWait(52.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 4.8, x_offset: 0.0, y_offset: 4.5, z_offset: 9.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 3.0, x_offset: 0.0, y_offset: 4.5, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 3.0, x_offset: 0.0, y_offset: 4.5, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  11. SyncWait(5.0)
  12. DeleteAllHitBoxes
  13. SyncWait(8.0)
  14. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }

GFX

  1. Goto(SpecialN GFX 0x123b0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6825)
  3. SyncWait(3.0)
  4. SoundEffect1(6827)
  5. SyncWait(12.0)
  6. SyncWait(4.0)
  7. SyncWait(17.0)
  8. SyncWait(15.0)
  9. SoundEffectStop(6827)
  10. SoundEffect1(6826)
  11. SoundEffect1(6828)

Other

  1. Subroutine(SpecialN Other 0x5ec8)