Brawl - Kirby - Subaction - SpecialNEnd_10
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Stats
IASA: |
None |
Hitboxes active: |
11-20 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x295 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
37 |
30 |
80 |
361 |
Flame |
Burn |
false |
30 |
18 |
17 |
|
0 |
1 |
28 |
30 |
80 |
361 |
Flame |
Burn |
false |
30 |
14 |
13 |
|
0 |
2 |
26 |
30 |
80 |
361 |
Flame |
Burn |
false |
30 |
13 |
13 |
|
Scripts
Main
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(37.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 30, bkb: 30, size: 15.0, x_offset: 0.0, y_offset: 10.0, z_offset: 8.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 30, bkb: 30, size: 10.0, x_offset: 0.0, y_offset: 30.0, z_offset: 8.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 30, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 42.0, z_offset: 8.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(30.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 292, graphic: 1, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 292, graphic: 2, bone: 400, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 292, graphic: 3, bone: 400, x_offset: 10.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- FlashEffectLight { red: 255, green: 230, blue: 180, alpha: 255, light_source_x: 75.0, light_source_y: -10.0 }
- AsyncWait(25.0)
- SetColorOfFlashEffectLight { transition_time: 20, red: 255, green: 255, blue: 255, alpha: 0 }
- AsyncWait(45.0)
- RemoveFlashEffect
SFX
- AsyncWait(1.0)
- SoundEffect1(6866)
- SyncWait(2.0)
- SoundEffect1(3037)
- SyncWait(6.0)
- SoundEffect1(3039)
Other
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 110.0, speed: 300.0, size: 1.0, unk3: -4.0, unk4: 12.0, unk5: 20.0, unk6: 20.0, unk7: 20.0, unk8: 40 })
- ItemVisibility(false)
- AsyncWait(5.0)
- Rumble { unk1: 5, unk2: 0 }
- ScreenShake { magnitude: 2 }
- AsyncWait(22.0)
- EndAestheticWindEffect { unk: 0 }