Brawl - Kirby - Subaction - FinalStartR
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Stats
IASA: |
None |
Fully Intangible: |
1-60 |
Subaction Index: |
0x1fc |
Scripts
Main
- GenerateArticle { article_id: 5, subaction_only: true }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CameraCloseup(CameraCloseup { zoom_time: 5, unk: 0, distance: 2.0, x_angle: 0.0, y_angle: 0.0 })
- TimeManipulation(2, 30)
- AsyncWait(22.0)
- GenerateArticle { article_id: 4, subaction_only: true }
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- CameraNormal
- AsyncWait(23.0)
- UnknownEvent { namespace: 0x6, code: 0x10, unk1: 0x0, arguments: [Value(0), Value(0), Value(400), Scalar(80.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(2), Value(1), Value(7), Bool(false), Value(15), Value(15), Bool(false), Value(0), Bool(false), Value(0)] }
- AsyncWait(30.0)
- UnknownEvent { namespace: 0x6, code: 0x13, unk1: 0x0, arguments: [] }
- AsyncWait(36.0)
- GenerateArticle { article_id: 7, subaction_only: true }
- ModelChanger { reference: 1, switch_index: 0, bone_group_index: -1 }
- AsyncWait(41.0)
- GenerateArticle { article_id: 6, subaction_only: true }
GFX
SFX
- AsyncWait(3.0)
- SoundEffect1(3086)
- SyncWait(15.0)
- SoundEffect1(3090)
- SyncWait(5.0)
- SoundEffect1(3091)
- SyncWait(3.0)
- SoundEffect1(3086)
- SyncWait(4.0)
- SoundEffect1(3088)
Other
- ItemVisibility(false)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(17.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(25.0)
- Rumble { unk1: 12, unk2: 0 }