Brawl - Kirby - Subaction - AttackDash
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Stats
IASA: |
50 |
Hitboxes active: |
12, 15, 19, 24, 30, 35-37 |
Hitbox set 0 hits: |
12, 15, 19, 24, 30, 35 |
Subaction Index: |
0x4e |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
2 |
3 |
70 |
0 |
100 |
25 |
Normal |
Kick |
false |
3 |
4 |
|
0 |
3 |
2 |
13 |
0 |
100 |
100 |
Normal |
Kick |
false |
2 |
3 |
|
Frame:15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
2 |
3 |
70 |
0 |
100 |
25 |
Normal |
Kick |
false |
3 |
4 |
|
0 |
3 |
2 |
13 |
0 |
100 |
100 |
Normal |
Kick |
false |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
2 |
3 |
70 |
0 |
100 |
25 |
Normal |
Kick |
false |
3 |
4 |
|
0 |
3 |
2 |
13 |
0 |
100 |
100 |
Normal |
Kick |
false |
2 |
3 |
|
Frame:24
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
2 |
3 |
70 |
0 |
100 |
25 |
Normal |
Kick |
false |
3 |
4 |
|
0 |
3 |
2 |
13 |
0 |
100 |
100 |
Normal |
Kick |
false |
2 |
3 |
|
Frame:30
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
1 |
2 |
60 |
0 |
100 |
25 |
Normal |
Kick |
false |
2 |
3 |
|
0 |
2 |
3 |
70 |
0 |
100 |
25 |
Normal |
Kick |
false |
3 |
4 |
|
0 |
3 |
2 |
13 |
0 |
100 |
100 |
Normal |
Kick |
false |
2 |
3 |
|
Frames:35-37
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
0 |
90 |
70 |
65 |
Normal |
Kick |
false |
3 |
4 |
|
0 |
1 |
4 |
0 |
90 |
70 |
65 |
Normal |
Kick |
false |
3 |
4 |
|
0 |
2 |
4 |
40 |
70 |
100 |
65 |
Normal |
Kick |
false |
3 |
4 |
|
Scripts
Main
- AsyncWait(11.0)
- Subroutine(0x235a0)
- AsyncWait(14.0)
- Subroutine(0x235a0)
- AsyncWait(18.0)
- Subroutine(0x235a0)
- AsyncWait(23.0)
- Subroutine(0x235a0)
- AsyncWait(29.0)
- Subroutine(0x235a0)
- AsyncWait(34.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 90, size: 5.0, x_offset: 0.0, y_offset: 7.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 90, size: 5.0, x_offset: 0.0, y_offset: 7.0, z_offset: -10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 70, size: 8.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(49.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(11.0)
- SoundVoiceLow
- SoundEffect1(54)
- SyncWait(3.0)
- SoundEffect1(54)
- SyncWait(4.0)
- SoundEffect1(54)
- SyncWait(5.0)
- SoundEffect1(54)
- SyncWait(6.0)
- SoundEffect1(54)
- SyncWait(5.0)
- SoundEffect1(54)
- SyncWait(18.0)
- SoundEffectOther1(3088)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(3.0)
- RumbleLoop { unk1: 2, unk2: 30 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 15 }