Brawl - Kirby - Subaction - AttackDash

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Stats

IASA: 50
Hitboxes active: 12, 15, 19, 24, 30, 35-37
Hitbox set 0 hits: 12, 15, 19, 24, 30, 35
Subaction Index: 0x4e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:12

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 2 50 0 100 25 Normal Kick false 2 3
0 1 2 60 0 100 25 Normal Kick false 2 3
0 2 3 70 0 100 25 Normal Kick false 3 4
0 3 2 13 0 100 100 Normal Kick false 2 3

Frame:15

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 2 50 0 100 25 Normal Kick false 2 3
0 1 2 60 0 100 25 Normal Kick false 2 3
0 2 3 70 0 100 25 Normal Kick false 3 4
0 3 2 13 0 100 100 Normal Kick false 2 3

Frame:19

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 2 50 0 100 25 Normal Kick false 2 3
0 1 2 60 0 100 25 Normal Kick false 2 3
0 2 3 70 0 100 25 Normal Kick false 3 4
0 3 2 13 0 100 100 Normal Kick false 2 3

Frame:24

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 2 50 0 100 25 Normal Kick false 2 3
0 1 2 60 0 100 25 Normal Kick false 2 3
0 2 3 70 0 100 25 Normal Kick false 3 4
0 3 2 13 0 100 100 Normal Kick false 2 3

Frame:30

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 2 50 0 100 25 Normal Kick false 2 3
0 1 2 60 0 100 25 Normal Kick false 2 3
0 2 3 70 0 100 25 Normal Kick false 3 4
0 3 2 13 0 100 100 Normal Kick false 2 3

Frames:35-37

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 4 0 90 70 65 Normal Kick false 3 4
0 1 4 0 90 70 65 Normal Kick false 3 4
0 2 4 40 70 100 65 Normal Kick false 3 4

Scripts

Main

  1. AsyncWait(11.0)
  2. Subroutine(0x235a0)
  3. AsyncWait(14.0)
  4. Subroutine(0x235a0)
  5. AsyncWait(18.0)
  6. Subroutine(0x235a0)
  7. AsyncWait(23.0)
  8. Subroutine(0x235a0)
  9. AsyncWait(29.0)
  10. Subroutine(0x235a0)
  11. AsyncWait(34.0)
  12. DeleteAllHitBoxes
  13. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 90, size: 5.0, x_offset: 0.0, y_offset: 7.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 90, size: 5.0, x_offset: 0.0, y_offset: 7.0, z_offset: -10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 65, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 70, size: 8.0, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: false, unk5: true, direct: true, unk6: 0 })
  16. SyncWait(3.0)
  17. DeleteAllHitBoxes
  18. AsyncWait(49.0)
  19. AllowInterrupts

GFX

  1. AsyncWait(8.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. AsyncWait(12.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 14, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(11.0)
  2. SoundVoiceLow
  3. SoundEffect1(54)
  4. SyncWait(3.0)
  5. SoundEffect1(54)
  6. SyncWait(4.0)
  7. SoundEffect1(54)
  8. SyncWait(5.0)
  9. SoundEffect1(54)
  10. SyncWait(6.0)
  11. SoundEffect1(54)
  12. SyncWait(5.0)
  13. SoundEffect1(54)
  14. SyncWait(18.0)
  15. SoundEffectOther1(3088)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(3.0)
  3. RumbleLoop { unk1: 2, unk2: 30 }
  4. AsyncWait(35.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 15 }