Brawl - Kirby - Subaction - AttackS4Hi

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Stats

IASA: None
Hitboxes active: 8-17
Hitbox set 0 hits: 8
Subaction Index: 0x57

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:8-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 16 38 100 45 Normal Kick 9 9
0 1 16 38 100 45 Normal Kick 9 9
0 2 16 38 100 45 Normal Kick 9 9

Frames:13-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 13 25 96 82 Normal Kick 7 8
0 1 13 25 96 82 Normal Kick 7 8
0 2 13 25 94 82 Normal Kick 7 8

Scripts

Main

  1. AsyncWait(7.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(16.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 38, size: 6.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(16.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 38, size: 5.5, x_offset: 1.8, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 38, size: 5.0, x_offset: 6.4, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. AsyncWait(12.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 82, wdsk: 0, kbg: 96, shield_damage: 0, bkb: 25, size: 6.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 82, wdsk: 0, kbg: 96, shield_damage: 0, bkb: 25, size: 5.5, x_offset: 1.6, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 446, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 82, wdsk: 0, kbg: 94, shield_damage: 0, bkb: 25, size: 4.0, x_offset: 5.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. AsyncWait(17.0)
  10. DeleteAllHitBoxes

GFX

  1. Goto(AttackS4S GFX 0xb158)

SFX

  1. AsyncWait(0.0)
  2. SoundEffect1(1200)
  3. SoundEffect1(168)
  4. SyncWait(5.0)
  5. SoundEffect1(107)
  6. SyncWait(2.0)
  7. SoundEffect1(113)
  8. SyncWait(1.0)
  9. SoundEffect1(115)
  10. SyncWait(16.0)
  11. SoundEffect1(3088)

Other