Brawl - Kirby - Subaction - SpecialNStart_17
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Stats
IASA: |
None |
Subaction Index: |
0x2e4 |
Scripts
Main
- GenerateArticle { article_id: 13, subaction_only: true }
- ArticleVisibility { article_id: 13, visibility: false }
- GenerateArticle { article_id: 14, subaction_only: true }
- ArticleVisibility { article_id: 14, visibility: false }
- AsyncWait(3.0)
- ArticleVisibility { article_id: 13, visibility: true }
- AsyncWait(4.0)
- ArticleVisibility { article_id: 14, visibility: true }
- AsyncWait(5.0)
- AsyncWait(17.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
GFX
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 440, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 4.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(5.0)
SFX
- AsyncWait(12.0)
- SoundEffect1(6875)
Other
- AsyncWait(3.0)
- ItemVisibility(false)