Brawl - Kirby - Subaction - SpecialNHold
|
Stats
IASA: |
None |
Subaction Index: |
0x234 |
Scripts
Main
GFX
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 10, bone: 400, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectOverlay { red: 0, green: 0, blue: 255, alpha: 120 }
- SyncWait(1.0)
- FlashEffectOverlay { red: 0, green: 128, blue: 255, alpha: 80 }
- SetColorOfFlashEffectOverlay { transition_time: 8, red: 255, green: 255, blue: 255, alpha: 0 }
- SyncWait(8.0)
- RemoveFlashEffect
- SyncWait(1.0)
SFX
- SoundEffect1(6929)
- SyncWait(22.0)
- SoundEffect1(6929)
- SyncWait(22.0)
- SoundEffect1(6929)
- SyncWait(15.0)
- SoundEffectVictory(6932)
Other
- AsyncWait(3.0)
- RumbleLoop { unk1: 37, unk2: 0 }