Brawl - Kirby - Subaction - SpecialAirN_15

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Stats

IASA: None
Subaction Index: 0x2e2

Scripts

Main

  1. AsyncWait(10.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  3. AsyncWait(65.0)
  4. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  5. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  6. AsyncWait(69.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(36.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 4.5, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(36.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.7, x_offset: 0.0, y_offset: 4.5, z_offset: 1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(36.0), trajectory: 30, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 4.5, z_offset: 13.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Darkness, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. AsyncWait(71.0)
  11. DeleteAllHitBoxes
  12. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
  13. AsyncWait(117.0)
  14. AllowInterrupts

GFX

  1. Goto(SpecialN_22 GFX 0x12738)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(6853)
  3. SoundEffect1(6855)
  4. SyncWait(68.0)
  5. SoundEffectTransient(6854)
  6. SoundEffect1(6856)

Other

  1. Rumble { unk1: 12, unk2: 0 }
  2. AsyncWait(69.0)
  3. ScreenShake { magnitude: 2 }
  4. Rumble { unk1: 5, unk2: 0 }