Brawl - Kirby - Subaction - SpecialNSpin_1

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Stats

IASA: None
Subaction Index: 0x213

Scripts

Main

  1. FrameSpeedModifier { multiplier: 50.0, unk: 0 }

GFX

  1. loop Infinite times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 298, graphic: 2, bone: 410, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 400, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 14.0, random_y_offset: 14.0, random_z_offset: 14.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    3. SyncWait(150.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 400, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 15.0, random_y_offset: 15.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    5. SyncWait(150.0)
    6. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 400, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 12.5, random_y_offset: 12.5, random_z_offset: 12.5, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
    7. SyncWait(150.0)

SFX

    Other

    1. Subroutine(0x68a0)