Brawl - Kirby - Subaction - FinalDownNabe

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Stats

IASA: None
Fully Intangible: 1-31
Subaction Index: 0x201

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 10, trajectory: 55, kbg: 115, wdsk: 0, bkb: 50, effect: Flame, unk0: 0.0, unk1: 0.0, unk2: 0.0, unk3: 2, sfx: Burn, grab_target: None, unk4: true, unk5: true, i_frames: 0 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 10, trajectory: 125, kbg: 115, wdsk: 0, bkb: 50, effect: Flame, unk0: 0.0, unk1: 0.0, unk2: 0.0, unk3: 2, sfx: Burn, grab_target: None, unk4: true, unk5: true, i_frames: 0 })
  3. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  4. ArticleRemove(8)
  5. ArticleRemove(9)
  6. AsyncWait(24.0)
  7. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(8), Bool(false)] }
  8. AsyncWait(29.0)
  9. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }

GFX

  1. SyncWait(25.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(3086)
  3. SyncWait(11.0)
  4. SoundEffect1(108)
  5. SyncWait(14.0)
  6. SoundEffect1(3089)

Other

  1. ItemVisibility(false)
  2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }