Brawl - Kirby - Subaction - SpecialNStart_21

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |

Stats

IASA: None
Subaction Index: 0x2fe

Scripts

Main

  1. AsyncWait(7.0)
  2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  2. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 140 }
  3. SyncWait(1.0)
  4. FlashEffectOverlay { red: 255, green: 80, blue: 0, alpha: 200 }
  5. SetColorOfFlashEffectOverlay { transition_time: 20, red: 0, green: 0, blue: 0, alpha: 0 }
  6. SyncWait(20.0)
  7. RemoveFlashEffect

SFX

    Other

    1. Rumble { unk1: 13, unk2: 0 }