Brawl - Kirby - Subaction - SpecialAirNEnd_10
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Stats
IASA: |
None |
Hitboxes active: |
11-20 |
Hitbox set 0 hits: |
11 |
Subaction Index: |
0x299 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:11-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
37 |
30 |
80 |
361 |
Flame |
Burn |
false |
30 |
18 |
17 |
|
0 |
1 |
28 |
30 |
80 |
361 |
Flame |
Burn |
false |
30 |
14 |
13 |
|
0 |
2 |
26 |
30 |
80 |
361 |
Flame |
Burn |
false |
30 |
13 |
13 |
|
Scripts
Main
- Goto(SpecialNEnd_10 Main 0x31718)
GFX
- Goto(SpecialNEnd_10 GFX 0x18110)
SFX
- AsyncWait(1.0)
- SoundEffect1(6866)
- SyncWait(2.0)
- SoundEffect1(3037)
- SyncWait(6.0)
- SoundEffect1(3039)
Other
- AestheticWindEffect(AestheticWindEffect { unk1: 0, unk2: 2.0, stength: 110.0, speed: 300.0, size: 1.0, unk3: -4.0, unk4: 12.0, unk5: 20.0, unk6: 20.0, unk7: 20.0, unk8: 40 })
- ItemVisibility(false)
- AsyncWait(5.0)
- Rumble { unk1: 5, unk2: 0 }
- ScreenShake { magnitude: 2 }
- AsyncWait(22.0)
- EndAestheticWindEffect { unk: 0 }