Brawl - Kirby - Subaction - AttackAirF
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Stats
IASA: |
44 |
Auto Cancel Window: |
1-9, 41-50 |
Auto Cancel Lag: |
2 |
Landing Lag: |
15 |
Landing Lag (L-Cancel): |
7 |
Hitboxes active: |
10-11, 17-18, 25-26 |
Hitbox set 0 hits: |
10, 17, 25 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
35 |
50 |
45 |
Normal |
Kick |
3 |
4 |
|
0 |
1 |
4 |
35 |
50 |
45 |
Normal |
Kick |
3 |
4 |
|
Frames:17-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
28 |
30 |
80 |
Normal |
Kick |
3 |
4 |
|
0 |
1 |
3 |
28 |
30 |
80 |
Normal |
Kick |
3 |
4 |
|
Frames:25-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
30 |
138 |
361 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
5 |
30 |
138 |
361 |
Normal |
Kick |
4 |
4 |
|
Scripts
Main
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 45, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 35, size: 5.0, x_offset: 0.0, y_offset: 4.2, z_offset: 11.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 45, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 35, size: 4.5, x_offset: 0.0, y_offset: 4.2, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(16.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 28, size: 5.0, x_offset: 0.0, y_offset: 4.2, z_offset: 11.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 28, size: 4.5, x_offset: 0.0, y_offset: 4.2, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 138, shield_damage: 0, bkb: 30, size: 6.5, x_offset: 0.0, y_offset: 4.2, z_offset: 12.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 138, shield_damage: 0, bkb: 30, size: 6.5, x_offset: 0.0, y_offset: 4.2, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(43.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(9.0)
- SoundEffect1(55)
- SyncWait(7.0)
- SoundEffect1(55)
- SyncWait(8.0)
- SoundEffect1(55)
Other
- AsyncWait(10.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(25.0)
- Rumble { unk1: 0, unk2: 0 }