Brawl - Bowser - Subaction - AttackAirF
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
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20 |
21 |
22 |
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24 |
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34 |
35 |
36 |
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40 |
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42 |
43 |
44 |
45 |
46 |
Stats
IASA: |
42 |
Auto Cancel Window: |
1-8, 31-46 |
Auto Cancel Lag: |
2 |
Landing Lag: |
24 |
Landing Lag (L-Cancel): |
12 |
Hitboxes active: |
8-11 |
Hitbox set 0 hits: |
8 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:8-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
40 |
80 |
361 |
Slash |
Slash |
7 |
8 |
|
0 |
1 |
12 |
40 |
80 |
361 |
Slash |
Slash |
7 |
7 |
|
0 |
2 |
11 |
40 |
80 |
361 |
Slash |
Slash |
6 |
7 |
|
Scripts
Main
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 36, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 34, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(30.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(41.0)
- AllowInterrupts
GFX
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 20.0, y_offset: 10.0, z_offset: 0.0, x_rotation: -130.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.75, randomize: None, terminate_with_animation: true })
SFX
- SoundVoiceLow
- SyncWait(7.0)
- SoundEffect1(55)
- SoundEffect1(115)
Other
- AsyncWait(8.0)
- Rumble { unk1: 18, unk2: 0 }