Brawl - Bowser - Subaction - ItemScrew_1

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Stats

IASA: None
Hitboxes active: 1-20
Hitbox set 0 hits: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19
Subaction Index: 0x149

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-20

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shield Dmg Shieldstun Hitlag Targets
0 0 1 80 100 100 Normal Kick 1.2 3 2 3
0 1 1 80 100 100 Normal Kick 1.2 3 2 3
0 2 1 40 100 130 Normal Kick 1.2 3 2 3
0 3 1 40 100 130 Normal Kick 1.2 3 2 3

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. loop 10 times:
    1. Subroutine(External: gameAnimCmd_ScrewCommon)
    2. MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 0, new_x_offset: 0.0, new_y_offset: 5.0, new_z_offset: 7.0 })
    3. MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 0, new_x_offset: 0.0, new_y_offset: 5.0, new_z_offset: -7.0 })
    4. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 0, new_x_offset: 0.0, new_y_offset: 19.0, new_z_offset: 7.0 })
    5. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 0, new_x_offset: 0.0, new_y_offset: 19.0, new_z_offset: -7.0 })
    6. SyncWait(2.0)
    7. DeleteAllHitBoxes

GFX

  1. Goto(ItemScrew GFX 0xc3e8)

SFX

    Other

    1. ModelChanger { reference: 0, switch_index: 0, bone_group_index: -1 }
    2. UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }