Brawl - Bowser - Subaction - SpecialSAirCatch
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Stats
IASA: |
None |
Hitboxes active: |
17-19 |
Hitbox set 0 hits: |
17 |
Subaction Index: |
0x1d9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:17-19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0xee |
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0 |
1 |
Grab |
set action: 0xee |
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0 |
2 |
13 |
60 |
80 |
361 |
Slash |
Unknown(24) |
AD |
7 |
8 |
|
0 |
3 |
13 |
60 |
80 |
361 |
Slash |
Unknown(24) |
AD |
7 |
8 |
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Scripts
Main
- AsyncWait(16.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 8.0, z_offset: 18.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 11.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 6.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 9.0, z_offset: 23.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 14.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- SyncWait(3.0)
- DeleteAllGrabBoxes
- DeleteAllHitBoxes
GFX
- AsyncWait(16.0)
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- FlashEffectOverlay { red: 255, green: 255, blue: 192, alpha: 160 }
- SetColorOfFlashEffectOverlay { transition_time: 5, red: 128, green: 0, blue: 0, alpha: 0 }
- SyncWait(5.0)
- RemoveFlashEffect
SFX
- AsyncWait(5.0)
- SoundEffect1(3842)
Other
- AsyncWait(15.0)
- Rumble { unk1: 13, unk2: 0 }