Brawl - Bowser - Subaction - SpecialSAirCatch

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Stats

IASA: None
Hitboxes active: 17-19
Hitbox set 0 hits: 17
Subaction Index: 0x1d9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:17-19

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Shieldstun Hitlag Targets
0 0 Grab set action: 0xee
0 1 Grab set action: 0xee
0 2 13 60 80 361 Slash Unknown(24) AD 7 8
0 3 13 60 80 361 Slash Unknown(24) AD 7 8

Scripts

Main

  1. AsyncWait(16.0)
  2. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 8.0, z_offset: 18.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  3. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 11.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  4. CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 0, size: 8.0, x_offset: 0.0, y_offset: 8.0, z_offset: 6.0, set_action: 238, target: AerialAndGrounded, unk: Some(2) })
  5. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 9.0, z_offset: 23.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  6. CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 14.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: false, can_hit2: true, can_hit3: false, can_hit4: false, can_hit5: false, can_hit6: false, can_hit7: false, can_hit8: false, can_hit9: false, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
  7. SyncWait(3.0)
  8. DeleteAllGrabBoxes
  9. DeleteAllHitBoxes

GFX

  1. AsyncWait(16.0)
  2. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. FlashEffectOverlay { red: 255, green: 255, blue: 192, alpha: 160 }
  4. SetColorOfFlashEffectOverlay { transition_time: 5, red: 128, green: 0, blue: 0, alpha: 0 }
  5. SyncWait(5.0)
  6. RemoveFlashEffect

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(3842)

Other

  1. AsyncWait(15.0)
  2. Rumble { unk1: 13, unk2: 0 }