Brawl - Bowser - Subaction - AttackHi4
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Stats
IASA: |
43 |
Hitboxes active: |
7-12, 22 |
Hitbox set 0 hits: |
7, 22 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
23 |
80 |
90 |
Slash |
Burn |
10 |
10 |
|
0 |
1 |
15 |
23 |
90 |
70 |
Slash |
Kick |
8 |
8 |
|
0 |
2 |
15 |
23 |
90 |
120 |
Slash |
Kick |
8 |
8 |
|
Frame:22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
60 |
100 |
90 |
Normal |
Kick |
7 |
7 |
|
0 |
1 |
10 |
60 |
100 |
74 |
Normal |
Kick |
6 |
6 |
|
0 |
2 |
10 |
60 |
100 |
74 |
Normal |
Kick |
6 |
6 |
|
Scripts
Main
- AsyncWait(4.0)
- ChangeHurtBoxStateSpecific { bone: 31, state: Invincible }
- ChangeHurtBoxStateSpecific { bone: 7, state: Invincible }
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 23, size: 8.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 1, set_id: 0, damage: Constant(15.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 23, size: 6.0, x_offset: 0.0, y_offset: 8.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 2, set_id: 0, damage: Constant(15.0), trajectory: 120, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 23, size: 6.0, x_offset: 0.0, y_offset: 8.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: false, direct: true, unk6: 0 })
- AsyncWait(12.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- UnchangeHurtBoxStateSpecific
- AsyncWait(21.0)
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 74, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 74, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(22.0)
- DeleteAllHitBoxes
- AsyncWait(42.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- SoundEffectStop(105)
- SoundEffect1(1451)
- SyncWait(6.0)
- SoundEffect1(167)
- SoundEffect1(55)
- SyncWait(2.0)
- SoundEffect1(3808)
- SyncWait(13.0)
- SoundEffect1(167)
- SoundEffect1(55)
- SyncWait(2.0)
- SoundEffect1(3810)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(6.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }
- AsyncWait(7.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(9.0)
- AsyncWait(20.0)
- Rumble { unk1: 18, unk2: 0 }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- ScreenShake { magnitude: 0 }
- AsyncWait(21.0)
- AsyncWait(38.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }