Brawl - Lucas - Subaction - AttackHi4
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Stats
IASA: |
None |
Partially Intangible: |
11-25 |
Hitboxes active: |
24, 26-48 |
Hitbox set 0 hits: |
24, 26 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:24
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
110 |
0 |
90 |
110 |
Slash |
MagicZap |
false |
false |
2 |
3 |
|
0 |
1 |
2 |
110 |
0 |
90 |
110 |
Slash |
MagicZap |
false |
false |
2 |
3 |
|
Frames:26-28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
19 |
50 |
85 |
95 |
Electric |
MagicZap |
false |
10 |
10 |
|
Frames:29-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
1 |
18 |
45 |
85 |
95 |
Electric |
MagicZap |
false |
10 |
9 |
|
Frames:34-38
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
16 |
40 |
85 |
95 |
Electric |
MagicZap |
false |
9 |
9 |
|
Frames:39-43
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
3 |
14 |
35 |
85 |
95 |
Electric |
MagicZap |
false |
8 |
8 |
|
Frames:44-48
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
30 |
90 |
95 |
Electric |
MagicZap |
false |
7 |
7 |
|
Scripts
Main
- AsyncWait(10.0)
- ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
- AsyncWait(23.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 110, wdsk: 110, kbg: 90, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 5.0, z_offset: -8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 110, wdsk: 110, kbg: 90, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 5.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(25.0)
- UnchangeHurtBoxStateSpecific
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 95, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 50, size: 14.0, x_offset: 0.0, y_offset: 10.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- AsyncWait(28.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 95, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 45, size: 13.0, x_offset: 0.0, y_offset: 16.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- DeleteHitBox(0)
- AsyncWait(33.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(16.0), trajectory: 95, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 40, size: 12.0, x_offset: 0.0, y_offset: 23.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 3, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- DeleteHitBox(1)
- AsyncWait(38.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 95, wdsk: 0, kbg: 85, shield_damage: 0, bkb: 35, size: 10.0, x_offset: 0.0, y_offset: 30.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- DeleteHitBox(2)
- AsyncWait(43.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 95, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 10.0, x_offset: 0.0, y_offset: 38.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: false, unk6: 0 })
- DeleteHitBox(3)
- AsyncWait(48.0)
- DeleteAllHitBoxes
GFX
- UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(1), Bool(false)] }
- AsyncWait(16.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- AsyncWait(24.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 20.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(25.0)
- SoundEffectStop(191)
- SoundEffect1(2089)
- SoundEffect1(5133)
- SyncWait(49.0)
- SoundEffect1(5178)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(18.0)
- ItemVisibility(true)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(72.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }