Brawl - Lucas - Subaction - SpecialNStart

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Stats

IASA: None
Subaction Index: 0x1ce

Scripts

Main

    GFX

    1. AsyncWait(11.0)
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    3. AsyncWait(14.0)
    4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 34, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 57, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

    SFX

    1. AsyncWait(1.0)
    2. SoundEffectVictory(2067)
    3. SyncWait(12.0)
    4. SoundEffect1(5140)
    5. SyncWait(1.0)
    6. SoundEffect1(5209)
    7. SoundEffectVictory(5205)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(10.0)
    3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }