Brawl - Lucas - Subaction - ThrowLw
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Stats
IASA: |
None |
Subaction Index: |
0x75 |
Throw
Frame: 40
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
7 |
75 |
100 |
90 |
Normal |
Unique |
AerialAndGrounded |
8 |
false |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 7, trajectory: 90, kbg: 100, wdsk: 0, bkb: 75, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: false, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(40.0)
- ApplyThrow { unk0: 0, bone: 64, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
GFX
- loop 5 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 64, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- SyncWait(8.0)
- AsyncWait(40.0)
- GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(1.0)
- SoundEffect1(5131)
- SoundEffect1(114)
- SyncWait(5.0)
- SoundEffect1(5131)
- SyncWait(5.0)
- SoundEffect1(5131)
- SyncWait(6.0)
- SoundEffect1(5131)
- SoundEffect1(112)
- SoundVoiceLow
- SyncWait(23.0)
- SoundEffectOther2(94)
- SoundEffect1(63)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(5.0)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(9.0)
- Rumble { unk1: 13, unk2: 0 }
- SlopeContourStand { leg_bone_parent: 0 }
- ScreenShake { magnitude: 2 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 6 }