Brawl - Lucas - Subaction - SwingDash_4

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 |

Stats

IASA: None
Hitboxes active: 4-15
Hitbox set 0 hits: 4
Subaction Index: 0x140

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:4-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 6 50 70 361 Flower Punch 4 5
0 3 6 50 70 361 Flower Punch 4 5

Frames:9-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 2 10 50 70 361 Flower Punch 6 6
0 3 10 50 70 361 Flower Punch 6 6

Scripts

Main

  1. AsyncWait(3.0)
  2. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon)
  3. MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 47, new_x_offset: 0.0, new_y_offset: -0.7, new_z_offset: 0.0 })
  4. MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 22, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
  5. AsyncWait(8.0)
  6. Subroutine(External: gameAnimCmd_LipStickSwingDashCommon2)
  7. AsyncWait(15.0)
  8. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
      2. AsyncWait(3.0)
      3. Rumble { unk1: 13, unk2: 0 }
      4. AsyncWait(35.0)
      5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }