Brawl - Lucas - Subaction - Catch
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
50 |
51 |
52 |
53 |
54 |
55 |
56 |
57 |
58 |
59 |
60 |
61 |
62 |
63 |
64 |
65 |
66 |
67 |
68 |
69 |
70 |
Stats
IASA: |
None |
Hitboxes active: |
13 |
Subaction Index: |
0x6c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
0 |
1 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
0 |
2 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
0 |
3 |
Grab |
set action: 0x3d |
|
|
|
|
|
|
|
Scripts
Main
- GenerateArticle { article_id: 4, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(4), Value(0)] }
- AsyncWait(12.0)
- CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 57, size: 2.0, x_offset: 0.0, y_offset: 16.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 57, size: 2.0, x_offset: 0.0, y_offset: 11.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 2, bone_index: 57, size: 2.5, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- CreateGrabBox(GrabBoxArguments { hitbox_id: 3, bone_index: 57, size: 3.0, x_offset: -2.5, y_offset: 1.5, z_offset: 0.0, set_action: 61, target: AerialAndGrounded, unk: None })
- Subroutine(External: gameAnimCmd_CaptureCutCommon)
- SyncWait(1.0)
- DeleteAllGrabBoxes
GFX
SFX
- AsyncWait(5.0)
- SoundEffect1(109)
- SyncWait(6.0)
- SoundEffect1(106)
- SoundEffect1(107)
- SyncWait(36.0)
- SoundEffect1(108)
Other
- AsyncWait(5.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
- AsyncWait(40.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }