Brawl - Lucas - Subaction - AttackAirN
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Stats
IASA: |
40 |
Auto Cancel Window: |
1-4, 28-45 |
Auto Cancel Lag: |
2 |
Landing Lag: |
18 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
5, 8, 11, 14, 17, 20, 23, 26 |
Hitbox set 0 hits: |
5, 8, 11, 14, 17, 20, 23, 26 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
70 |
105 |
Electric |
MagicZap |
false |
0.5 |
2 |
1 |
|
Frame:8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
70 |
105 |
Electric |
MagicZap |
false |
0.5 |
2 |
1 |
|
Frame:11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
70 |
105 |
Electric |
MagicZap |
false |
0.5 |
2 |
1 |
|
Frame:14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
70 |
105 |
Electric |
MagicZap |
false |
0.5 |
2 |
1 |
|
Frame:17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
70 |
105 |
Electric |
MagicZap |
false |
0.5 |
2 |
1 |
|
Frame:20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
70 |
105 |
Electric |
MagicZap |
false |
0.5 |
2 |
1 |
|
Frame:23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
70 |
105 |
Electric |
MagicZap |
false |
0.5 |
2 |
1 |
|
Frame:26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
70 |
140 |
361 |
Electric |
MagicZap |
false |
0.5 |
3 |
2 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 7 times:
- CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 105, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 38, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 70, size: 8.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(27.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(39.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: None, terminate_with_animation: true })
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 20, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 135.0, scale: 1.5, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundVoiceLow
- SoundEffect1(5131)
- SyncWait(3.0)
- SoundEffect1(5131)
- SyncWait(3.0)
- SoundEffect1(5131)
- SyncWait(3.0)
- SoundEffect1(5131)
- SyncWait(3.0)
- SoundEffect1(5131)
- SyncWait(3.0)
- SoundEffect1(5131)
- SyncWait(3.0)
- SoundEffect1(5131)
- SyncWait(3.0)
- SoundEffect1(5131)
Other
- AsyncWait(5.0)
- Rumble { unk1: 12, unk2: 0 }