Brawl - Ivysaur - Subaction - AttackAirN
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Auto Cancel Window: | 
                    
                    1-3, 35-42 | 
                
                
                    | Auto Cancel Lag: | 
                    
                    2 | 
                
                
                    | Landing Lag: | 
                    
                    11 | 
                
                
                    | Landing Lag (L-Cancel): | 
                    
                    5 | 
                
                
                    | Hitboxes active: | 
                    
                    4-5, 8-9, 12-13, 16-17, 20-21, 24-25, 28-29 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    4, 8, 12, 16, 20, 24, 28 | 
                
                
                    | Subaction Index: | 
                    
                    0x62 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-5
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            SDI Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            2 | 
                            40 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            2 | 
                            30 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            2 | 
                            60 | 
                            0 | 
                            100 | 
                            270 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                    
                
             
            Frames:8-9
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            SDI Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            2 | 
                            40 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            2 | 
                            30 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            2 | 
                            60 | 
                            0 | 
                            100 | 
                            270 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                    
                
             
            Frames:12-13
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            SDI Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            2 | 
                            40 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            2 | 
                            30 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            2 | 
                            60 | 
                            0 | 
                            100 | 
                            270 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                    
                
             
            Frames:16-17
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            SDI Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            2 | 
                            40 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            2 | 
                            30 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            2 | 
                            60 | 
                            0 | 
                            100 | 
                            270 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                    
                
             
            Frames:20-21
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            SDI Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            2 | 
                            40 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            2 | 
                            30 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            2 | 
                            60 | 
                            0 | 
                            100 | 
                            270 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                    
                
             
            Frames:24-25
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            SDI Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            2 | 
                            40 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            2 | 
                            30 | 
                            0 | 
                            100 | 
                            90 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            2 | 
                            60 | 
                            0 | 
                            100 | 
                            270 | 
                            Normal | 
                            Punch | 
                            0.2 | 
                            2 | 
                            3 | 
                                        | 
                    
                
             
            Frames:28-29
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            Hitlag Mult | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            2 | 
                            10 | 
                            220 | 
                            361 | 
                            Normal | 
                            Punch | 
                            2 | 
                            2 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            1 | 
                            2 | 
                            10 | 
                            220 | 
                            361 | 
                            Normal | 
                            Punch | 
                            2 | 
                            2 | 
                            7 | 
                                        | 
                        
                            
                            | 0 | 
                            2 | 
                            2 | 
                            10 | 
                            220 | 
                            361 | 
                            Normal | 
                            Punch | 
                            2 | 
                            2 | 
                            7 | 
                                        | 
                    
                
             
            Scripts
            Main
            - AsyncWait(3.0)
 - BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
 - loop 6 times: 
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - DeleteAllHitBoxes
 - SyncWait(2.0)
 
 - CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 220, shield_damage: 0, bkb: 10, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 220, shield_damage: 0, bkb: 10, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
 - CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 220, shield_damage: 0, bkb: 10, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
 - SyncWait(2.0)
 - DeleteAllHitBoxes
 - AsyncWait(34.0)
 - BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
 
            GFX
            
            SFX
            - AsyncWait(3.0)
 - SoundVoiceLow
 - SoundEffect1(5626)
 - SyncWait(1.0)
 - SoundEffect1(112)
 - SyncWait(9.0)
 - SoundEffect1(5626)
 - SyncWait(1.0)
 - SoundEffect1(112)
 
            Other
            - AsyncWait(4.0)
 - RumbleLoop { unk1: 2, unk2: 30 }