Brawl - Ivysaur - Subaction - AttackAirN
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8 |
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10 |
11 |
12 |
13 |
14 |
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16 |
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24 |
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30 |
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42 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-3, 35-42 |
Auto Cancel Lag: |
2 |
Landing Lag: |
11 |
Landing Lag (L-Cancel): |
5 |
Hitboxes active: |
4-5, 8-9, 12-13, 16-17, 20-21, 24-25, 28-29 |
Hitbox set 0 hits: |
4, 8, 12, 16, 20, 24, 28 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
270 |
Normal |
Punch |
0.2 |
2 |
3 |
|
Frames:8-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
270 |
Normal |
Punch |
0.2 |
2 |
3 |
|
Frames:12-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
270 |
Normal |
Punch |
0.2 |
2 |
3 |
|
Frames:16-17
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
270 |
Normal |
Punch |
0.2 |
2 |
3 |
|
Frames:20-21
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
270 |
Normal |
Punch |
0.2 |
2 |
3 |
|
Frames:24-25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
40 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
1 |
2 |
30 |
0 |
100 |
90 |
Normal |
Punch |
0.2 |
2 |
3 |
|
0 |
2 |
2 |
60 |
0 |
100 |
270 |
Normal |
Punch |
0.2 |
2 |
3 |
|
Frames:28-29
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
10 |
220 |
361 |
Normal |
Punch |
2 |
2 |
7 |
|
0 |
1 |
2 |
10 |
220 |
361 |
Normal |
Punch |
2 |
2 |
7 |
|
0 |
2 |
2 |
10 |
220 |
361 |
Normal |
Punch |
2 |
2 |
7 |
|
Scripts
Main
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.2, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 220, shield_damage: 0, bkb: 10, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 220, shield_damage: 0, bkb: 10, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 220, shield_damage: 0, bkb: 10, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(34.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
SFX
- AsyncWait(3.0)
- SoundVoiceLow
- SoundEffect1(5626)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(9.0)
- SoundEffect1(5626)
- SyncWait(1.0)
- SoundEffect1(112)
Other
- AsyncWait(4.0)
- RumbleLoop { unk1: 2, unk2: 30 }