Brawl - R.O.B - Subaction - AttackAirN
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13 |
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Stats
IASA: |
None |
Auto Cancel Window: |
33-48 |
Auto Cancel Lag: |
2 |
Landing Lag: |
12 |
Landing Lag (L-Cancel): |
6 |
Hitboxes active: |
18-32 |
Hitbox set 0 hits: |
18 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:18-32
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
50 |
108 |
60 |
Flame |
Burn |
false |
false |
6 |
6 |
|
0 |
1 |
10 |
50 |
108 |
70 |
Flame |
Burn |
true |
false |
6 |
6 |
|
0 |
2 |
10 |
50 |
108 |
80 |
Flame |
Burn |
true |
false |
6 |
6 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(17.0)
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 60, wdsk: 0, kbg: 108, shield_damage: 0, bkb: 50, size: 8.0, x_offset: 0.0, y_offset: -6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 70, wdsk: 0, kbg: 108, shield_damage: 0, bkb: 50, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 4, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 108, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: false, unk6: 0 })
- AsyncWait(32.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 6, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(25.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(15.0)
- SoundVoiceLow
- SoundEffect1(5939)
- SyncWait(4.0)
- SoundEffect1(112)
Other
- AsyncWait(17.0)
- Rumble { unk1: 14, unk2: 0 }