Brawl - Ganondorf - Subaction - AttackAirN

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Stats

IASA: 45
Auto Cancel Window: 1-3, 41-60
Auto Cancel Lag: 2
Landing Lag: 22
Landing Lag (L-Cancel): 11
Hitboxes active: 7-13, 20-32
Hitbox set 0 hits: 7, 20
Subaction Index: 0x62

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 11 30 100 55 Normal Kick 6 7
0 1 11 30 100 60 Normal Kick 6 7
0 2 11 30 100 65 Normal Kick 6 7

Frames:9-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 30 100 55 Normal Kick 5 5
0 1 7 30 100 60 Normal Kick 5 5
0 2 7 30 100 65 Normal Kick 5 5

Frames:20-21

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 25 100 361 Normal Kick 5 5
0 1 7 25 100 361 Normal Kick 5 5
0 2 7 25 100 361 Normal Kick 5 5

Frames:22-32

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 25 100 361 Normal Kick 4 4
0 1 5 25 100 361 Normal Kick 4 4
0 2 5 25 100 361 Normal Kick 4 4

Scripts

Main

  1. AsyncWait(3.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(6.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 55, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 4.3, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 14, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 60, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 5.7, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 30, size: 6.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(2.0)
  8. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 7 }
  9. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 7 }
  10. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 7 }
  11. SyncWait(5.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(19.0)
  14. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 4.3, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 5.7, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 6.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  17. SyncWait(2.0)
  18. ChangeHitBoxDamage { hitbox_id: 0, new_damage: 5 }
  19. ChangeHitBoxDamage { hitbox_id: 1, new_damage: 5 }
  20. ChangeHitBoxDamage { hitbox_id: 2, new_damage: 5 }
  21. SyncWait(11.0)
  22. DeleteAllHitBoxes
  23. AsyncWait(40.0)
  24. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  25. AsyncWait(44.0)
  26. AllowInterrupts

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundVoiceLow
    3. SoundEffect1(4771)
    4. SyncWait(13.0)
    5. SoundEffect1(4771)

    Other

    1. AsyncWait(7.0)
    2. Rumble { unk1: 17, unk2: 0 }
    3. AsyncWait(19.0)
    4. Rumble { unk1: 17, unk2: 0 }