Brawl - Ganondorf - Subaction - SwingDash

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 |

Stats

IASA: None
Hitbox set 0 hits: 8
Subaction Index: 0x127

Scripts

Main

  1. ItemSetProperty { unk1: 5, unk2: 2.5 }
  2. AsyncWait(7.0)
  3. Subroutine(External: gameAnimCmd_SwordSwingDashCommon)
  4. AsyncWait(12.0)
  5. Subroutine(External: gameAnimCmd_SwordSwingDashCommon2)
  6. AsyncWait(20.0)
  7. DeleteAllHitBoxes
  8. ItemSetProperty { unk1: 5, unk2: 0.5 }
  9. AsyncWait(26.0)
  10. ItemSetProperty { unk1: 5, unk2: 1.3 }
  11. AsyncWait(33.0)
  12. ItemSetProperty { unk1: 6, unk2: 1.0 }
  13. AsyncWait(46.0)
  14. AllowInterrupts

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 4 }
      2. AsyncWait(1.0)
      3. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
      4. AsyncWait(3.0)
      5. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
      6. AsyncWait(7.0)
      7. Rumble { unk1: 13, unk2: 0 }
      8. AsyncWait(20.0)
      9. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }