Brawl - Pit - Subaction - SwingDash

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Stats

IASA: None
Hitboxes active: 7-8
Hitbox set 0 hits: 7, 14
Subaction Index: 0x127

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 10 40 80 Slash Slash 3 4
0 1 4 10 40 60 Slash Slash 3 4
0 2 4 10 40 45 Slash Slash 3 4
0 3 4 10 40 30 Slash Slash 3 4

Scripts

Main

  1. AsyncWait(6.0)
  2. Subroutine(0x187a8)
  3. AsyncWait(9.0)
  4. ItemSetProperty { unk1: 4, unk2: 2.5 }
  5. AsyncWait(13.0)
  6. Subroutine(External: gameAnimCmd_SwordSwingDashCommon)
  7. AsyncWait(16.0)
  8. DeleteAllHitBoxes
  9. ItemSetProperty { unk1: 6, unk2: 1.0 }
  10. AsyncWait(46.0)
  11. AllowInterrupts

GFX

    SFX

    1. AsyncWait(6.0)
    2. SoundEffect1(654)

    Other

    1. AsyncWait(1.0)
    2. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
    3. AsyncWait(6.0)
    4. Rumble { unk1: 0, unk2: 0 }
    5. AsyncWait(13.0)
    6. Rumble { unk1: 12, unk2: 0 }