Brawl - Pit - Subaction - SpecialHiStart
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 
                    
                    None | 
                
                
                    | Fully Intangible: | 
                    
                    1-5 | 
                
                
                    | Hitboxes active: | 
                    
                    5 | 
                
                
                    | Hitbox set 0 hits: | 
                    
                    5 | 
                
                
                    | Subaction Index: | 
                    
                    0x1e4 | 
                
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:5
            
                
                    
                        
                            | Set | 
                            ID | 
                            Dmg | 
                            WDSK | 
                            BKB | 
                            KBG | 
                            Angle | 
                            Effect | 
                            Sound | 
                            SDI Mult | 
                            Flinchless | 
                            Shieldstun | 
                            Hitlag | 
                            Targets | 
                        
                    
                    
                        
                            
                            | 0 | 
                            0 | 
                            0 | 
                            30 | 
                            0 | 
                            100 | 
                            361 | 
                            Normal | 
                            Unique | 
                            2 | 
                            true | 
                            1 | 
                            3 | 
                                        | 
                    
                
             
            Scripts
            Main
            - ChangeHurtBoxStateAll { state: IntangibleFlashing }
 - AsyncWait(4.0)
 - CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(0.0), trajectory: 361, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 23.0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 2.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Unique, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: true, flinchless: true })
 - SyncWait(1.0)
 - DeleteAllHitBoxes
 - ChangeHurtBoxStateAll { state: Normal }
 - AsyncWait(13.0)
 - BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
 
            GFX
            - ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 10, bone: 28, x_offset: -2.5, y_offset: 2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 12, bone: 86, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 180.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 - ExternalGraphicEffect(ExternalGraphicEffect { file: 24, graphic: 12, bone: 90, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
 - AsyncWait(13.0)
 - GraphicEffect(GraphicEffect { graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
 
            SFX
            - SoundEffect1(630)
 - SoundEffect1(668)
 - SyncWait(10.0)
 - SoundEffect1(669)
 - SyncWait(3.0)
 - SoundEffect1(609)
 
            Other
            - SlopeContourStand { leg_bone_parent: 6 }
 - AsyncWait(13.0)
 - SlopeContourStand { leg_bone_parent: 0 }