Brawl - Pit - Subaction - AttackHi3

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Stats

IASA: None
Hitboxes active: 2, 8-10, 15-18
Hitbox set 0 hits: 2, 8, 15
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:2

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 3 110 0 100 90 Slash Slash 3 4

Frames:8-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 90 0 75 115 Normal Kick 4 5
0 1 6 90 0 75 75 Normal Kick 4 5
0 2 6 0 0 50 90 Normal Kick 4 5
0 3 6 0 0 60 90 Normal Kick 4 5

Frames:15-18

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 60 70 90 Normal Kick 5 5
0 1 7 60 70 90 Normal Kick 5 5
0 2 7 60 70 115 Normal Kick 5 5
0 3 7 60 70 75 Normal Kick 5 5

Scripts

Main

  1. ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(1.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 110, kbg: 100, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 1.6, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  4. AsyncWait(2.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(7.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 115, wdsk: 90, kbg: 75, shield_damage: 0, bkb: 0, size: 3.84, x_offset: 0.0, y_offset: 12.8, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  8. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 90, kbg: 75, shield_damage: 0, bkb: 0, size: 3.84, x_offset: 0.0, y_offset: 12.8, z_offset: -4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(3.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(14.0)
  14. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 5.76, x_offset: 0.0, y_offset: 4.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  15. CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 5.76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  16. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 115, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 3.84, x_offset: 0.0, y_offset: 12.8, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  17. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 3.84, x_offset: 0.0, y_offset: 12.8, z_offset: -4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  18. SyncWait(4.0)
  19. DeleteAllHitBoxes

GFX

    SFX

    1. AsyncWait(7.0)
    2. SoundVoiceLow
    3. SoundEffect1(55)
    4. SyncWait(7.0)
    5. SoundEffect1(55)

    Other

    1. AsyncWait(7.0)
    2. Rumble { unk1: 17, unk2: 0 }
    3. AsyncWait(14.0)
    4. Rumble { unk1: 17, unk2: 0 }
    5. AsyncWait(27.0)
    6. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 1 }