Brawl - Pit - Subaction - AttackHi3
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 2, 8-10, 15-18 | 
                
                    | Hitbox set 0 hits: | 2, 8, 15 | 
                
                    | Subaction Index: | 0x54 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:2
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 3 | 110 | 0 | 100 | 90 | Slash | Slash | 3 | 4 |            | 
                
             
            Frames:8-10
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 6 | 90 | 0 | 75 | 115 | Normal | Kick | 4 | 5 |            | 
                            
                            | 0 | 1 | 6 | 90 | 0 | 75 | 75 | Normal | Kick | 4 | 5 |            | 
                            
                            | 0 | 2 | 6 | 0 | 0 | 50 | 90 | Normal | Kick | 4 | 5 |            | 
                            
                            | 0 | 3 | 6 | 0 | 0 | 60 | 90 | Normal | Kick | 4 | 5 |            | 
                
             
            Frames:15-18
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 7 | 60 | 70 | 90 | Normal | Kick | 5 | 5 |            | 
                            
                            | 0 | 1 | 7 | 60 | 70 | 90 | Normal | Kick | 5 | 5 |            | 
                            
                            | 0 | 2 | 7 | 60 | 70 | 115 | Normal | Kick | 5 | 5 |            | 
                            
                            | 0 | 3 | 7 | 60 | 70 | 75 | Normal | Kick | 5 | 5 |            | 
                
             
            Scripts
            Main
            - ModelChanger { reference: 1, switch_index: 1, bone_group_index: 1 }
- AsyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 110, kbg: 100, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 1.6, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 115, wdsk: 90, kbg: 75, shield_damage: 0, bkb: 0, size: 3.84, x_offset: 0.0, y_offset: 12.8, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 90, kbg: 75, shield_damage: 0, bkb: 0, size: 3.84, x_offset: 0.0, y_offset: 12.8, z_offset: -4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: -4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 20, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 90, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 5.76, x_offset: 0.0, y_offset: 4.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 25, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 90, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 5.76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 115, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 3.84, x_offset: 0.0, y_offset: 12.8, z_offset: 4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 60, size: 3.84, x_offset: 0.0, y_offset: 12.8, z_offset: -4.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
GFX
            
SFX
            - AsyncWait(7.0)
- SoundVoiceLow
- SoundEffect1(55)
- SyncWait(7.0)
- SoundEffect1(55)
Other
            - AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(14.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(27.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 1 }