Brawl - Charizard - Subaction - AttackHi3

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Stats

IASA: 34
Partially Intangible: 7-23
Hitboxes active: 9-15
Hitbox set 0 hits: 9
Subaction Index: 0x54

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-15

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 40 130 96 Slash Slash 5 6
0 1 8 40 130 96 Slash Slash 5 6

Scripts

Main

  1. AsyncWait(6.0)
  2. ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
  3. ChangeHurtBoxStateSpecific { bone: 56, state: IntangibleFlashing }
  4. AsyncWait(8.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 28.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 40, size: 9.0, x_offset: 0.0, y_offset: 18.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
  7. SyncWait(7.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(23.0)
  10. UnchangeHurtBoxStateSpecific
  11. AsyncWait(33.0)
  12. AllowInterrupts

GFX

  1. AsyncWait(7.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. AsyncWait(20.0)
  4. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundVoiceLow
  3. SyncWait(6.0)
  4. SoundEffect1(5411)
  5. SyncWait(1.0)
  6. SoundEffect1(115)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 18, unk2: 0 }
  4. AsyncWait(7.0)
  5. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
  6. AsyncWait(20.0)
  7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }