Brawl - Charizard - Subaction - AttackHi3
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Stats
IASA: |
34 |
Partially Intangible: |
7-23 |
Hitboxes active: |
9-15 |
Hitbox set 0 hits: |
9 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
40 |
130 |
96 |
Slash |
Slash |
5 |
6 |
|
0 |
1 |
8 |
40 |
130 |
96 |
Slash |
Slash |
5 |
6 |
|
Scripts
Main
- AsyncWait(6.0)
- ChangeHurtBoxStateSpecific { bone: 50, state: IntangibleFlashing }
- ChangeHurtBoxStateSpecific { bone: 56, state: IntangibleFlashing }
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 0.0, y_offset: 28.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 2, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 96, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 40, size: 9.0, x_offset: 0.0, y_offset: 18.0, z_offset: 2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(7.0)
- DeleteAllHitBoxes
- AsyncWait(23.0)
- UnchangeHurtBoxStateSpecific
- AsyncWait(33.0)
- AllowInterrupts
GFX
- AsyncWait(7.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(20.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundVoiceLow
- SyncWait(6.0)
- SoundEffect1(5411)
- SyncWait(1.0)
- SoundEffect1(115)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(7.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(20.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 2 }