Brawl - Charizard - Subaction - SpecialN
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Stats
IASA: |
None |
Subaction Index: |
0x1d0 |
Scripts
Main
GFX
- loop Infinite times:
- RemoveFlashEffect
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 4, bone: 33, x_offset: 2.0, y_offset: -1.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- SyncWait(6.0)
- FlashEffectOverlay { red: 255, green: 128, blue: 255, alpha: 80 }
- SetColorOfFlashEffectOverlay { transition_time: 10, red: 0, green: 0, blue: 0, alpha: 0 }
- SyncWait(10.0)
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }