Brawl - Charizard - Subaction - CliffClimbQuick

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Stats

IASA: 35
Fully Intangible: 1-30
Subaction Index: 0xd8

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(30.0)
  3. ChangeHurtBoxStateAll { state: Normal }
  4. AsyncWait(34.0)
  5. AllowInterrupts

GFX

  1. AsyncWait(32.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: -5.0, y_offset: 0.0, z_offset: 7.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(5446)
  3. SyncWait(16.0)
  4. SoundEffect1(5488)
  5. SyncWait(15.0)
  6. SoundEffect1(5486)

Other

  1. AsyncWait(20.0)
  2. SlopeContourStand { leg_bone_parent: 4 }
  3. AsyncWait(31.0)
  4. SlopeContourStand { leg_bone_parent: 6 }