Brawl - Charizard - Subaction - AttackAirF

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Stats

IASA: None
Auto Cancel Window: 1-5, 26-48
Auto Cancel Lag: 2
Landing Lag: 32
Landing Lag (L-Cancel): 16
Hitboxes active: 9-16
Hitbox set 0 hits: 9
Hitbox set 1 hits: 11
Hitbox set 2 hits: 13
Hitbox set 3 hits: 15
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-10

Set ID Dmg BKB KBG Angle Effect Sound Direct Shieldstun Hitlag Targets
0 0 4 70 100 25 Flame Burn false 3 4
0 1 3 60 90 25 Flame Burn true 3 4

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound Direct Shieldstun Hitlag Targets
1 0 3 0 80 25 Flame Burn false 3 4
0 1 3 60 90 25 Flame Burn true 3 4

Frames:13-14

Set ID Dmg BKB KBG Angle Effect Sound Direct Shieldstun Hitlag Targets
2 0 2 0 0 25 Flame Burn false 2 3
0 1 3 60 90 25 Flame Burn true 3 4

Frames:15-16

Set ID Dmg BKB KBG Angle Effect Sound Direct Shieldstun Hitlag Targets
3 0 2 0 0 25 Flame Burn false 2 3
0 1 3 60 90 25 Flame Burn true 3 4

Scripts

Main

  1. AsyncWait(5.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(8.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 25, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(10.0)
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 1, damage: Constant(3.0), trajectory: 25, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 7.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  8. AsyncWait(12.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 2, damage: Constant(2.0), trajectory: 25, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 11.0, x_offset: 0.0, y_offset: 5.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  10. AsyncWait(14.0)
  11. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 3, damage: Constant(2.0), trajectory: 25, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 13.0, x_offset: 0.0, y_offset: 2.0, z_offset: 24.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
  12. AsyncWait(16.0)
  13. DeleteAllHitBoxes
  14. AsyncWait(25.0)
  15. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }

GFX

  1. AsyncWait(5.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(5422)

Other

  1. AsyncWait(7.0)
  2. Rumble { unk1: 18, unk2: 0 }