Brawl - Charizard - Subaction - AttackAirF
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-5, 26-48 |
Auto Cancel Lag: |
2 |
Landing Lag: |
32 |
Landing Lag (L-Cancel): |
16 |
Hitboxes active: |
9-16 |
Hitbox set 0 hits: |
9 |
Hitbox set 1 hits: |
11 |
Hitbox set 2 hits: |
13 |
Hitbox set 3 hits: |
15 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
70 |
100 |
25 |
Flame |
Burn |
false |
3 |
4 |
|
0 |
1 |
3 |
60 |
90 |
25 |
Flame |
Burn |
true |
3 |
4 |
|
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
3 |
0 |
80 |
25 |
Flame |
Burn |
false |
3 |
4 |
|
0 |
1 |
3 |
60 |
90 |
25 |
Flame |
Burn |
true |
3 |
4 |
|
Frames:13-14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
2 |
0 |
2 |
0 |
0 |
25 |
Flame |
Burn |
false |
2 |
3 |
|
0 |
1 |
3 |
60 |
90 |
25 |
Flame |
Burn |
true |
3 |
4 |
|
Frames:15-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
3 |
0 |
2 |
0 |
0 |
25 |
Flame |
Burn |
false |
2 |
3 |
|
0 |
1 |
3 |
60 |
90 |
25 |
Flame |
Burn |
true |
3 |
4 |
|
Scripts
Main
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 25, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 70, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 25, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 9.0, z_offset: 10.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 1, damage: Constant(3.0), trajectory: 25, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 0, size: 8.0, x_offset: 0.0, y_offset: 7.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- AsyncWait(12.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 2, damage: Constant(2.0), trajectory: 25, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 11.0, x_offset: 0.0, y_offset: 5.0, z_offset: 20.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 3, damage: Constant(2.0), trajectory: 25, wdsk: 0, kbg: 0, shield_damage: 0, bkb: 0, size: 13.0, x_offset: 0.0, y_offset: 2.0, z_offset: 24.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 0, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: false, unk6: 0 })
- AsyncWait(16.0)
- DeleteAllHitBoxes
- AsyncWait(25.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffect1(5422)
Other
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }