Brawl - Charizard - Subaction - SpecialAirS

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Stats

IASA: None
Hitboxes active: 24-26
Hitbox set 0 hits: 24
Subaction Index: 0x1d6

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:24-26

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 18 50 80 70 Normal Kick 1.3 10 12

Scripts

Main

  1. GenerateArticle { article_id: 1, subaction_only: true }
  2. AsyncWait(4.0)
  3. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  4. AsyncWait(23.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 70, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 8.0, x_offset: 0.0, y_offset: 9.0, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Weapon, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(26.0)
  7. DeleteAllHitBoxes
  8. UnknownEvent { namespace: 0x65, code: 0x2c, unk1: 0x0, arguments: [] }

GFX

  1. AsyncWait(24.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 7, bone: 0, x_offset: 12.0, y_offset: 8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(2170)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 4 }
  3. AsyncWait(21.0)
  4. SlopeContourStand { leg_bone_parent: 6 }
  5. ScreenShake { magnitude: 0 }
  6. Rumble { unk1: 13, unk2: 0 }