Brawl - Charizard - Subaction - SpecialAirHi
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Stats
IASA: |
None |
Hitboxes active: |
9-10, 16-28 |
Hitbox set 0 hits: |
9, 16, 27 |
Subaction Index: |
0x1d8 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
130 |
0 |
100 |
70 |
Normal |
Kick |
4 |
4 |
|
0 |
1 |
5 |
140 |
0 |
100 |
95 |
Normal |
Kick |
4 |
4 |
|
0 |
2 |
5 |
140 |
0 |
100 |
80 |
Normal |
Kick |
4 |
4 |
|
Frames:16-26
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
90 |
0 |
100 |
72 |
Normal |
Burn |
AD |
0.3 |
3 |
2 |
1 |
|
0 |
1 |
2 |
100 |
0 |
100 |
90 |
Normal |
Burn |
AD |
0.3 |
3 |
2 |
1 |
|
0 |
2 |
2 |
100 |
0 |
100 |
90 |
Normal |
Burn |
AD |
0.3 |
3 |
2 |
1 |
|
Frames:27-28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
70 |
150 |
75 |
Normal |
Punch |
3 |
4 |
|
0 |
1 |
4 |
70 |
150 |
75 |
Normal |
Punch |
3 |
4 |
|
0 |
2 |
4 |
70 |
150 |
75 |
Normal |
Punch |
3 |
4 |
|
Scripts
Main
- Goto(SpecialHi Main 0x16724)
GFX
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(24.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
- AsyncWait(29.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.9, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(8.0)
- SoundEffect1(5415)
- SyncWait(2.0)
- SoundEffect1(113)
- SyncWait(3.0)
- SoundEffect1(5422)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 14, unk2: 0 }
- AsyncWait(8.0)
- SlopeContourStand { leg_bone_parent: 0 }