Brawl - Charizard - Subaction - SpecialAirHi

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Stats

IASA: None
Hitboxes active: 9-10, 16-28
Hitbox set 0 hits: 9, 16, 27
Subaction Index: 0x1d8

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 130 0 100 70 Normal Kick 4 4
0 1 5 140 0 100 95 Normal Kick 4 4
0 2 5 140 0 100 80 Normal Kick 4 4

Frames:16-26

Set ID Dmg WDSK BKB KBG Angle Effect Sound Angle Flip Hitlag Mult Rehit Rate Shieldstun Hitlag Targets
0 0 2 90 0 100 72 Normal Burn AD 0.3 3 2 1
0 1 2 100 0 100 90 Normal Burn AD 0.3 3 2 1
0 2 2 100 0 100 90 Normal Burn AD 0.3 3 2 1

Frames:27-28

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 4 70 150 75 Normal Punch 3 4
0 1 4 70 150 75 Normal Punch 3 4
0 2 4 70 150 75 Normal Punch 3 4

Scripts

Main

  1. Goto(SpecialHi Main 0x16724)

GFX

  1. AsyncWait(12.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. AsyncWait(18.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  5. AsyncWait(24.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.8, randomize: None, terminate_with_animation: true })
  7. AsyncWait(29.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 30, graphic: 8, bone: 33, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 15.0, scale: 0.9, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(8.0)
  2. SoundEffect1(5415)
  3. SyncWait(2.0)
  4. SoundEffect1(113)
  5. SyncWait(3.0)
  6. SoundEffect1(5422)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 14, unk2: 0 }
  4. AsyncWait(8.0)
  5. SlopeContourStand { leg_bone_parent: 0 }