Brawl - Charizard - Subaction - Attack13
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Stats
IASA: |
34 |
Hitboxes active: |
7-10 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x4a |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
40 |
110 |
75 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
1 |
6 |
40 |
110 |
65 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
2 |
6 |
40 |
110 |
55 |
Slash |
Slash |
false |
4 |
5 |
|
0 |
3 |
6 |
40 |
110 |
45 |
Slash |
Slash |
false |
4 |
5 |
|
Scripts
Main
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 75, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 54, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 65, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 5.5, x_offset: -3.8, y_offset: 2.0, z_offset: -2.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 55, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 5.0, x_offset: -2.0, y_offset: 2.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 55, hitbox_id: 3, set_id: 0, damage: Constant(6.0), trajectory: 45, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 40, size: 4.0, x_offset: -6.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(6.0)
- SoundEffect1(5490)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 2 }
- AsyncWait(7.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(24.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }