| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 |
IASA: | None |
Fully Intangible: | 6-9 |
Hitboxes active: | 6-13 |
Hitbox set 0 hits: | 6 |
Hitbox set 1 hits: | 11 |
Subaction Index: | 0x5a |
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.
Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | SDI Mult | Shieldstun | Hitlag | Targets |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5 | 80 | 0 | 100 | 25 | Normal | Punch | 0.2 | 4 | 4 |
Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | SDI Mult | Shieldstun | Hitlag | Targets |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5 | 60 | 0 | 100 | 30 | Normal | Punch | 0.2 | 4 | 4 |
Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | SDI Mult | Shieldstun | Hitlag | Targets |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 5 | 40 | 0 | 100 | 45 | Normal | Punch | 0.2 | 4 | 4 |
Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets |
---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 17 | 40 | 98 | 45 | Normal | Punch | 9 | 9 | |
1 | 1 | 17 | 40 | 98 | 40 | Normal | Punch | 9 | 9 | |
1 | 2 | 17 | 40 | 98 | 35 | Normal | Punch | 9 | 9 | |
1 | 3 | 17 | 40 | 98 | 361 | Normal | Punch | 9 | 9 |