Brawl - Zelda - Subaction - AttackS4S_2

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |

Stats

IASA: 30
Hitboxes active: 6, 8, 10, 12, 14
Hitbox set 0 hits: 6, 8, 10, 12, 14
Subaction Index: 0x5a

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:6

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang SDI Mult Shieldstun Hitlag Targets
0 0 1 30 0 100 30 Normal Kick false 0.5 2 3
0 1 1 40 0 100 45 Normal Kick false 0.5 2 3
0 2 1 60 0 100 60 Normal Kick false 0.5 2 3
0 3 1 80 0 100 160 Normal Kick false 0.5 2 3

Frame:8

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang SDI Mult Shieldstun Hitlag Targets
0 0 1 30 0 100 30 Normal Kick false 0.5 2 3
0 1 1 40 0 100 45 Normal Kick false 0.5 2 3
0 2 1 60 0 100 60 Normal Kick false 0.5 2 3
0 3 1 80 0 100 160 Normal Kick false 0.5 2 3

Frame:10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang SDI Mult Shieldstun Hitlag Targets
0 0 1 30 0 100 30 Normal Kick false 0.5 2 3
0 1 1 40 0 100 45 Normal Kick false 0.5 2 3
0 2 1 60 0 100 60 Normal Kick false 0.5 2 3
0 3 1 80 0 100 160 Normal Kick false 0.5 2 3

Frame:12

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang SDI Mult Shieldstun Hitlag Targets
0 0 1 30 0 100 30 Normal Kick false 0.5 2 3
0 1 1 40 0 100 45 Normal Kick false 0.5 2 3
0 2 1 60 0 100 60 Normal Kick false 0.5 2 3
0 3 1 80 0 100 160 Normal Kick false 0.5 2 3

Frame:14

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 13 30 105 361 Electric MagicZap false 7 8
0 1 13 30 105 361 Electric MagicZap false 7 8
0 2 13 30 105 361 Electric MagicZap false 7 8
0 3 13 30 105 361 Electric MagicZap false 7 8

Scripts

Main

  1. Goto(AttackS4S_1 Main 0x10e58)

GFX

  1. Goto(AttackS4S_1 GFX 0x6bd8)

SFX

  1. Goto(AttackS4S_1 SFX 0xcfa0)

Other

  1. Goto(AttackS4S_1 Other 0x2860)