Brawl - Zelda - Subaction - ThrowB
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Stats
IASA: |
50 |
Direction Reverse Frames: |
29 |
Subaction Index: |
0x72 |
Throw
Frame: 28
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Grab Target |
Iframes |
WDTS |
11 |
80 |
60 |
45 |
Normal |
Unique |
AerialAndGrounded |
8 |
true |
Scripts
Main
- SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 11, trajectory: 45, kbg: 60, wdsk: 0, bkb: 80, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 40, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
- AsyncWait(28.0)
- ReverseDirection
- ApplyThrow { unk0: 0, bone: 103, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
- AsyncWait(49.0)
- AllowInterrupts
GFX
- loop 6 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 103, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 10.0, random_y_offset: 10.0, random_z_offset: 10.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(4.0)
- AsyncWait(32.0)
- loop 3 times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 103, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 5.0, random_y_offset: 5.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(1.0)
SFX
- AsyncWait(1.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SyncWait(10.0)
- SoundEffect1(3965)
- SyncWait(10.0)
- SoundEffect1(3967)
- SyncWait(7.0)
- SoundEffect1(112)
- SoundEffect1(114)
- SoundVoiceLow
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(28.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(55.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }