Brawl - Zelda - Subaction - SpecialSStart
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Stats
IASA: |
None |
Subaction Index: |
0x1d0 |
Scripts
Main
- AsyncWait(12.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 4, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
- AsyncWait(1.0)
- FlashEffectOverlay { red: 255, green: 70, blue: 0, alpha: 200 }
- SetColorOfFlashEffectOverlay { transition_time: 12, red: 255, green: 70, blue: 0, alpha: 0 }
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 10, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(13.0)
- RemoveFlashEffect
SFX
- AsyncWait(9.0)
- SoundEffect1(3968)
- SyncWait(9.0)
- SoundEffect1(3969)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(18.0)
- Rumble { unk1: 12, unk2: 0 }