Brawl - Zelda - Subaction - AttackAirHi
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Stats
IASA: |
None |
Auto Cancel Window: |
1-13 |
Auto Cancel Lag: |
2 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
14-16 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
15 |
30 |
110 |
90 |
Flame |
Explosion |
false |
false |
8 |
8 |
|
Scripts
Main
- AsyncWait(13.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(15.0), trajectory: 90, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 30, size: 8.199984, x_offset: 0.0, y_offset: 23.0, z_offset: 1.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Explosion, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: false, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(55.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 2, bone: 0, x_offset: 0.0, y_offset: 25.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(14.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 0, x_offset: 0.0, y_offset: 25.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(9.0)
- SoundVoiceLow
- SoundEffect1(3968)
- SoundEffect1(3983)
- SyncWait(1.0)
- SoundEffect1(112)
- SyncWait(4.0)
- SoundEffect1(3962)
- SoundEffect1(3963)
Other
- AsyncWait(13.0)
- ScreenShake { magnitude: 0 }
- Rumble { unk1: 13, unk2: 0 }