Brawl - Zelda - Subaction - SpecialLw

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Stats

IASA: None
Fully Intangible: 41-50
Subaction Index: 0x1da

Scripts

Main

  1. AsyncWait(40.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 13, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 13, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  3. GraphicEffect(GraphicEffect { graphic: 15, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. AsyncWait(10.0)
  5. FlashEffectOverlay { red: 200, green: 255, blue: 200, alpha: 0 }
  6. SetColorOfFlashEffectOverlay { transition_time: 38, red: 255, green: 255, blue: 255, alpha: 230 }
  7. AsyncWait(38.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 20, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  9. AsyncWait(48.0)
  10. RemoveFlashEffect

SFX

  1. AsyncWait(1.0)
  2. SoundEffectVictory(4043)
  3. SyncWait(30.0)
  4. SoundEffectVictory(4042)
  5. SyncWait(18.0)
  6. SoundEffectVictory(3987)

Other

  1. Rumble { unk1: 2, unk2: 30 }