Brawl - Zelda - Subaction - AttackAirN
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Stats
IASA: |
None |
Auto Cancel Window: |
1-5, 38-50 |
Auto Cancel Lag: |
2 |
Landing Lag: |
12 |
Landing Lag (L-Cancel): |
6 |
Hitboxes active: |
6-7, 10-11, 14-15, 18-19, 22-23 |
Hitbox set 0 hits: |
6, 10, 14, 18, 22 |
Subaction Index: |
0x62 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
75 |
0 |
100 |
150 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
1 |
2 |
75 |
0 |
100 |
150 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
2 |
2 |
120 |
0 |
90 |
90 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
3 |
2 |
50 |
0 |
90 |
270 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
Frames:10-11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
75 |
0 |
100 |
150 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
1 |
2 |
75 |
0 |
100 |
150 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
2 |
2 |
120 |
0 |
90 |
90 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
3 |
2 |
50 |
0 |
90 |
270 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
Frames:14-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
75 |
0 |
100 |
150 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
1 |
2 |
75 |
0 |
100 |
150 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
2 |
2 |
120 |
0 |
90 |
90 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
3 |
2 |
50 |
0 |
90 |
270 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
Frames:18-19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
75 |
0 |
100 |
150 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
1 |
2 |
75 |
0 |
100 |
150 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
2 |
2 |
120 |
0 |
90 |
90 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
0 |
3 |
2 |
50 |
0 |
90 |
270 |
Normal |
MagicZap |
false |
0 |
2 |
3 |
|
Frames:22-23
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
40 |
130 |
361 |
Electric |
MagicZap |
false |
0 |
4 |
4 |
|
0 |
1 |
5 |
40 |
130 |
361 |
Electric |
MagicZap |
false |
0 |
4 |
4 |
|
0 |
2 |
5 |
40 |
120 |
361 |
Electric |
MagicZap |
false |
0 |
4 |
4 |
|
0 |
3 |
5 |
40 |
120 |
361 |
Electric |
MagicZap |
false |
0 |
4 |
4 |
|
Scripts
Main
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 150, wdsk: 75, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 12.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 150, wdsk: 75, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 11.0, z_offset: 7.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 90, wdsk: 120, kbg: 90, shield_damage: 0, bkb: 0, size: 4.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 74, hitbox_id: 3, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 50, kbg: 90, shield_damage: 0, bkb: 0, size: 4.8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 12.0, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 11.0, z_offset: 7.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 74, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(37.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(50.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
- AsyncWait(16.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 1, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundVoiceLow
- SoundEffect1(4064)
- SyncWait(1.0)
- SoundEffect1(3983)
- SyncWait(9.0)
- SoundEffect1(4064)
- SyncWait(1.0)
- SoundEffect1(3983)
- SyncWait(9.0)
- SoundEffect1(4064)
- SyncWait(1.0)
- SoundEffect1(3983)
- SoundEffect1(3968)
Other
- AsyncWait(5.0)
- RumbleLoop { unk1: 3, unk2: 25 }