Brawl - Zelda - Subaction - HeavyWalk2

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Stats

IASA: None
Subaction Index: 0xfd

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
  2. AsyncWait(15.0)
  3. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

    1. AsyncWait(27.0)
    2. SoundEffect2(4058)

    Other

    1. AsyncWait(2.0)
    2. Rumble { unk1: 16, unk2: 0 }