Brawl - Zelda - Subaction - SpecialHi

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Stats

IASA: 30
Hitboxes active: 1-2
Hitbox set 0 hits: 1
Subaction Index: 0x1d7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-2

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 6 40 100 361 Flame Burn 4 5

Scripts

Main

  1. CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 9.6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
  2. SyncWait(2.0)
  3. DeleteAllHitBoxes
  4. AsyncWait(29.0)
  5. AllowInterrupts

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. SoundEffect1(4038)

Other

  1. Rumble { unk1: 13, unk2: 0 }