Brawl - Falco - Subaction - SpecialHi
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Stats
IASA: |
None |
Hitboxes active: |
1-5, 7, 9, 11, 13, 15, 17, 19 |
Hitbox set 0 hits: |
1, 7, 9, 11, 13, 15, 17, 19 |
Subaction Index: |
0x1dc |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
50 |
361 |
Flame |
Burn |
1.5 |
3 |
4 |
|
Frame:5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
50 |
365 |
Flame |
Burn |
1.5 |
2 |
3 |
|
Frame:7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
50 |
365 |
Flame |
Burn |
1.5 |
2 |
3 |
|
Frame:9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
50 |
365 |
Flame |
Burn |
1.5 |
2 |
3 |
|
Frame:11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
50 |
365 |
Flame |
Burn |
1.5 |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
50 |
365 |
Flame |
Burn |
1.5 |
2 |
3 |
|
Frame:15
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
50 |
365 |
Flame |
Burn |
1.5 |
2 |
3 |
|
Frame:17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
50 |
365 |
Flame |
Burn |
1.5 |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
70 |
90 |
361 |
Flame |
Kick |
1.5 |
2 |
3 |
|
Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 5.0, x_offset: -1.5, y_offset: 5.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- loop 7 times:
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 4.0, x_offset: -1.5, y_offset: 5.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 70, size: 10.0, x_offset: -1.5, y_offset: 5.0, z_offset: -1.5, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 9, bone: 5, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- FlashEffectOverlay { red: 255, green: 192, blue: 128, alpha: 180 }
- SyncWait(1.0)
- SetColorOfFlashEffectOverlay { transition_time: 30, red: 160, green: 60, blue: 60, alpha: 80 }
- SyncWait(30.0)
- SetColorOfFlashEffectOverlay { transition_time: 20, red: 128, green: 0, blue: 0, alpha: 0 }
- SyncWait(20.0)
- RemoveFlashEffect
SFX
- AsyncWait(0.0)
- SoundEffect1(1763)
- SoundEffect1(4659)
Other
- RumbleLoop { unk1: 8, unk2: 20 }