Brawl - Ivysaur - Subaction - SpecialHi

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Stats

IASA: None
Hitboxes active: 22-24
Hitbox set 0 hits: 22
Subaction Index: 0x1d7

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:22-24

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 7 50 80 50 Grass Punch 1 5 5
0 1 8 50 80 50 Grass Punch 1 5 6
0 2 9 50 80 50 Grass Punch 1 6 6
0 3 10 50 80 50 Grass Punch 1 6 6
0 4 13 70 80 50 Grass Shock 0.5 7 4

Scripts

Main

  1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  2. AsyncWait(21.0)
  3. CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.2, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 51, hitbox_id: 2, set_id: 0, damage: Constant(9.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.8, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 3.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 4, set_id: 0, damage: Constant(13.0), trajectory: 50, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 70, size: 5.5, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: false, direct: true, unk6: 0 })
  8. AsyncWait(24.0)
  9. DeleteAllHitBoxes

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 13, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(13.0)
  3. GraphicEffect(GraphicEffect { graphic: 41, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  4. AsyncWait(19.0)
  5. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 150 }
  6. AsyncWait(20.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 14, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 4, bone: 33, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  9. FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 150 }
  10. SetColorOfFlashEffectOverlay { transition_time: 10, red: 255, green: 255, blue: 255, alpha: 0 }
  11. AsyncWait(22.0)
  12. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 4, bone: 33, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 360.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  13. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 52, x_offset: 0.0, y_offset: 0.0, z_offset: -5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  14. AsyncWait(30.0)
  15. RemoveFlashEffect

SFX

  1. AsyncWait(11.0)
  2. SoundEffect1(2262)
  3. SoundEffect1(5613)
  4. SyncWait(3.0)
  5. SoundEffect1(5665)
  6. SyncWait(7.0)
  7. SoundEffect1(5684)
  8. SyncWait(10.0)
  9. SoundEffect1(5667)

Other

  1. SlopeContourStand { leg_bone_parent: 1 }
  2. AsyncWait(12.0)
  3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
  4. Rumble { unk1: 16, unk2: 0 }
  5. AsyncWait(21.0)
  6. Rumble { unk1: 13, unk2: 0 }
  7. AsyncWait(25.0)
  8. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }