Brawl - Ivysaur - Subaction - AttackAirF
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1 |
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13 |
14 |
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55 |
Stats
IASA: |
49 |
Auto Cancel Window: |
1-2, 39-55 |
Auto Cancel Lag: |
2 |
Landing Lag: |
28 |
Landing Lag (L-Cancel): |
14 |
Hitboxes active: |
14-18 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
35 |
103 |
80 |
Grass |
Punch |
7 |
7 |
|
0 |
1 |
12 |
35 |
103 |
70 |
Grass |
Punch |
7 |
7 |
|
0 |
2 |
12 |
35 |
103 |
60 |
Grass |
Punch |
7 |
7 |
|
0 |
3 |
10 |
35 |
103 |
60 |
Grass |
Punch |
6 |
6 |
|
Scripts
Main
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(2.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 42, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 70, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 60, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 35, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 2.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 45, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 60, wdsk: 0, kbg: 103, shield_damage: 0, bkb: 35, size: 2.5, x_offset: 0.0, y_offset: 0.0, z_offset: 2.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(38.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(48.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(13.0)
- SoundVoiceLow
- SoundEffect1(5615)
- SyncWait(1.0)
- SoundEffect1(5618)
Other
- AsyncWait(13.0)
- Rumble { unk1: 13, unk2: 0 }