Brawl - Sheik - Subaction - AttackAirF

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Stats

IASA: None
Auto Cancel Window: 1-4, 12-34
Auto Cancel Lag: 2
Landing Lag: 10
Landing Lag (L-Cancel): 5
Hitboxes active: 5-8
Hitbox set 0 hits: 5
Subaction Index: 0x63

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-8

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 9 0 108 30 Normal Kick 6 6

Scripts

Main

  1. AsyncWait(4.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 30, wdsk: 0, kbg: 108, shield_damage: 0, bkb: 0, size: 5.3, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(4.0)
  5. DeleteAllHitBoxes
  6. SyncWait(3.0)
  7. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  8. AsyncWait(34.0)
  9. AllowInterrupts

GFX

    SFX

    1. AsyncWait(4.0)
    2. SoundVoiceLow
    3. SoundEffect1(4160)

    Other

    1. AsyncWait(4.0)
    2. Rumble { unk1: 17, unk2: 0 }