Brawl - Sheik - Subaction - AttackAirF
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34 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-4, 12-34 |
Auto Cancel Lag: |
2 |
Landing Lag: |
10 |
Landing Lag (L-Cancel): |
5 |
Hitboxes active: |
5-8 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
0 |
108 |
30 |
Normal |
Kick |
6 |
6 |
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Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 19, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 30, wdsk: 0, kbg: 108, shield_damage: 0, bkb: 0, size: 5.3, x_offset: 2.38, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- SyncWait(3.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(34.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(4.0)
- SoundVoiceLow
- SoundEffect1(4160)
Other
- AsyncWait(4.0)
- Rumble { unk1: 17, unk2: 0 }